Archive for the ‘Spring 2011’ Category

February 21, 2011 0

Whole/Broken

By in Code for Art, Spring 2011

Broken 2 from Tami on Vimeo.

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February 15, 2011 0

Reading Thoughts – 2/15

By in Major Studio: Interactivity, Spring 2011

Bodystorming by Gamestorming Bodystorming is yet another iteration of the same idea that weaves all of this week’s readings together: immersing yourself in a new environment and getting your hands dirty in research can help you to come up with new ideas. It is like doing a brainstorm with your brain and your hands, in […]

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February 13, 2011 0

Reading Thoughts – 2/10

By in Major Studio: Interactivity, Spring 2011

Urban probes: encountering our emerging urban atmospheres by Eric Paulos and Tom Jenkins (2005) After collaborating on two Instruction Sets for Strangers projects in my Studio last semester, this reading was another interesting take on Urban Intervention. Urban Probes is the technique the authors introduce – “a lightweight, provocative, intervention methodology designed to rapidly deconstruct […]

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February 10, 2011 0

Module I: The Designed Object

By in Major Studio: Interactivity, Spring 2011

escribo© is an extension to make any pen or art tool compatible with a tablet device.

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February 6, 2011 0

Objectified

By in Major Studio: Interactivity, Spring 2011

“Objectified is a feature-length documentary about our complex relationship with manufactured objects and, by extension, the people who design them.” I watched this film today at the suggestion of a friend and think that it is filled with interesting concepts and inspirations for our first Module. I found that the ideas really solidified what we […]

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February 2, 2011 0

Reading Thoughts – 2/3

By in Major Studio: Interactivity, Spring 2011

Interaction Relabelling and Extreme Characters by Djajadiningrat, Gaver, and Frens Aesthetics of interaction moves the focus from ease of use to enjoyment of the experience (1).” This reading provided some good case studies in two usability design techniques: interaction relabeling and extreme characters. While the extreme characters technique would probably also serve as a useful […]

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February 1, 2011 0

Pecha Kucha: Domain Map

By in Major Studio: Interactivity, Spring 2011

For our first in class assignment, we each took some time to create a domain map of things that interest us. This Pecha Kucha style presentation is meant to express the mind map I created, as well as the future direction my projects will potentially take based on my interests. The full presentation can be […]

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February 1, 2011 0

Design Inspiration

By in Spring 2011

It is only the second day of classes of the new semester, yet I am already finding my classes to be exciting and the prospect of what I am going to learn inspiring. One inspiring project I have stumbled upon in researching interesting things going on in the world of design and technology is Conductor, […]

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January 31, 2011 0

Reading Thoughts – 2/1

By in Major Studio: Interactivity, Spring 2011

“Why We Need Things” excerpt from History From Things: Essays on Material Culture by Mihaly Csikszentmihalyi Edited by Steven Lubar and W. David Kingery Our dependence on objects is not only physical but also, more important, psychological. Most of the things we make these days do not make life better in any material sense but […]

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January 26, 2011 0

Reading Thoughts – 1/27

By in Major Studio: Interactivity, Spring 2011

Interaction Design History in a Teeny Tiny Nutshell Marc Rettig This presentation shares a quick timeline of principles of modern day computing that have evolved over time. The first principle operate the machine treated users as components in the production system and cared only about the usefulness of the machine. With the invention of the […]

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