Archive for the ‘Major Studio: Interactivity’ Category

May 6, 2011 0

Conference Submission

By in Major Studio: Interactivity, Spring 2011

I submitted by project as a “Late Breaking” poster to the SIGGRAPH 2011 conference. This is my first conference paper submission as a graduate student. Fingers crossed! Please view/download my submitted documents from the below links: Abstract Supplementary supporting document

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May 3, 2011 0

Mini-Thesis Final Presentation

By in Major Studio: Interactivity, Spring 2011

Check out my final project here, as well as a demonstration of the site’s functionality here (password = earthquake). Please see my in-class final presentation below. The slides can also be downloaded.

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May 1, 2011 0

Mini-Thesis Progress 3

By in Major Studio: Interactivity, Spring 2011

After interesting feedback from the class (including an overwhelmingly positive response to this prototype, which I loath), I hit a figurative wall in my process. How could I combine a visually pleasing interaction with actually meaningful data? I decided that I ultimately could not realize my ideas successfully using openFrameworks. While I was able to […]

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April 14, 2011 0

Mini Thesis Progress 2

By in Major Studio: Interactivity, Spring 2011

Since last week, my project has gone through many iterations and transformations. Please see below for documentation and short descriptions, including thoughts on my latest peer critique and next steps. Mock-ups for an installation piece, experiencing an earthquake through light. The feedback I got from my peers steered me away from this iteration, mostly because […]

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April 14, 2011 0

Mini-thesis preview

By in Major Studio: Interactivity, Spring 2011

I finally made something pretty and meaningful.

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April 5, 2011 0

In Class Workshop

By in Major Studio: Interactivity, Spring 2011

Today in Studio we had the pleasure of hearing from artist Joelle Bitton about her personal and professional creative work, at such places as Media Lab Europe, as well as her creative process and ideation techniques. Her works and talk were interesting and inspiring. Check her out! After hearing from Joelle, we split into small […]

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April 3, 2011 0

Mini-Thesis Progress 1

By in Major Studio: Interactivity, Spring 2011

A (long) summary of what I’ve been working on in the past week for my mini-thesis project, (tentatively called) Earthquake.

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March 30, 2011 0

Mini-Thesis Proposal

By in Major Studio: Interactivity, Spring 2011

Based off of my previous project, escribo, I would like to further explore the interface of and interaction with an electronic-reading tablet device for my mini-thesis project. With the introduction of the Kindle and the iPad, electronic-reading is becoming more and more pervasive in our society. While user interactions with these technologies are becoming more […]

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March 22, 2011 0

Visionary Scenario

By in Major Studio: Interactivity, Spring 2011

Running with my idea of creating a more intuitive e-reading experience (see my project proposal), I have thought about the main steps of the interaction.

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March 10, 2011 0

Module III – Game Mechanics

By in Major Studio: Interactivity, Spring 2011

For our third Module in Major Studio, we examined game mechanics and game play. Our task was to take an existing game, study its mechanic, and repurpose that mechanic by creating a new game. I initially found this task extremely challenging. As far as I was concerned, I was supposed to skin a game and […]

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March 1, 2011 0

Reading Thoughts – 2/24

By in Major Studio: Interactivity, Spring 2011

Defining Game Mechanics by Miguel Sicart

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February 24, 2011 0

Module II – Disorientation

By in Major Studio: Interactivity, Spring 2011

Disorientation is a study of the way in which NYC subway travelers navigate their environment. Why is it that they feel so disoriented both when navigating the station and when exiting the station above ground? I aim to employ human primal instincts in order to make the subway experience less disorienting. Specifically, locating moss on […]

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