My group won the second-runner up prize and $1000 from the Urban App Incubator Collaboration Studio course at Parsons, for our mobile application Pinion. Pinion is an alternative, meaningful rating system, that categorizes places through expressive semantics. It also incorporates a dynamic time element to synch with people’s fluctuating moods, as they move throughout the […]
Posts Tagged ‘project’
Censored
By Tami in Code for Art, Spring 2011(original photo by Michelle Calabro for MFADT) Description Created for my Code for Art final project, Censored is an application that allows users to censor pictures from last night’s debauchery before posting them online for all to see. Because of the pervasiveness of today’s social networking tools, we are often portrayed in unbecoming ways over […]
Conference Submission
By Tami in Major Studio: Interactivity, Spring 2011I submitted by project as a “Late Breaking” poster to the SIGGRAPH 2011 conference. This is my first conference paper submission as a graduate student. Fingers crossed! Please view/download my submitted documents from the below links: Abstract Supplementary supporting document
Tags: conference, paper, project, studio
Mini-Thesis Final Presentation
By Tami in Major Studio: Interactivity, Spring 2011Check out my final project here, as well as a demonstration of the site’s functionality here (password = earthquake). Please see my in-class final presentation below. The slides can also be downloaded.
Tags: earthquake, final, jQuery, oF, project
Jill & Jill Progress
By Tami in Dynamic Interfaces, Spring 2011Jack and Jill: Remixed is an iPhone based interactive narrative. My group (Jeanna, Nidhi, Tamara) and I are utilizing the iPhone’s accelerometer to allow users to navigate the world that contains the narrative and help the characters move around that world. More details coming soon, but for now, check out our progress here (the interactive […]
Mini Thesis Progress 2
By Tami in Major Studio: Interactivity, Spring 2011Since last week, my project has gone through many iterations and transformations. Please see below for documentation and short descriptions, including thoughts on my latest peer critique and next steps. Mock-ups for an installation piece, experiencing an earthquake through light. The feedback I got from my peers steered me away from this iteration, mostly because […]
Tags: earthquake, iteration, process, project, thoughts
Earthquake!
By Tami in Code for Art, Spring 2011Description The purpose of this visualization is to show a social Richter Scale. How is a topic such as “earthquake”, used in this example, portrayed by both traditional media and social media? I used the NYT’s Article Search API to represent what traditional media outlets are saying and the Twitter API to represent what “the […]
Tags: c4a, earthquake, oF, project
Mini-Thesis Proposal
By Tami in Major Studio: Interactivity, Spring 2011Based off of my previous project, escribo, I would like to further explore the interface of and interaction with an electronic-reading tablet device for my mini-thesis project. With the introduction of the Kindle and the iPad, electronic-reading is becoming more and more pervasive in our society. While user interactions with these technologies are becoming more […]
Tags: project
Who We Pay For
By Tami in Dynamic Interfaces, Spring 2011Who We Pay For is a data visualization experience created using the US Federal Tax data from WhatWePayFor.com and Flickr images from the public galleries. The importance of the taxes we pay is some times hard to fathom, especially through numbers alone. This experience highlights the people affected by our tax dollars, as well the […]
Module III – Game Mechanics
By Tami in Major Studio: Interactivity, Spring 2011For our third Module in Major Studio, we examined game mechanics and game play. Our task was to take an existing game, study its mechanic, and repurpose that mechanic by creating a new game. I initially found this task extremely challenging. As far as I was concerned, I was supposed to skin a game and […]
Project 2 Tests
By Tami in Code for Art, Spring 2011For our second Code for Art project, we are supposed to create a simulation. “In this project, you will define an “environment” with “agents” that have behaviors/functions and qualities/strengths/weaknesses. The goal is to “wind it up and let it go”, meaning, when you put these agents together and they interact, you get results that you […]