March 1, 2011 0

Reading Thoughts – 2/24

By in Major Studio: Interactivity, Spring 2011

  1. Defining Game Mechanics
    by Miguel Sicart
  2. Meaningful Play
    by Katie Salen and Eric Zimmerman
  3. excerpts from “Rules of Play”

  4. Defining Play
    by Katie Salen and Eric Zimmerman
  5. excerpts from “Rules of Play”

    This reading, as the title suggests, aims to define the term play and give context for designers of playful experiences. The reading is filled with vocabulary words and distinctions between terms and concepts, which may be useful in our third Module. I found that this reading sucked a lot of the fun out of play. Play is supposed to be exciting, energetic, and carefree, but this reading communicated anything but that. It is important as designers to be aware of these concepts, but over academic-ifying this topic seems almost counterproductive.

  6. Pokewalkers, Mafia Dons, and Football Fans: Mobile Play With Me
    by Katie Salen
  7. I Have No Words & I Must Design: Toward a Critical Vocabulary for Games
    by Greg Costikyan
  8. Nature and Significance of Play as a Cultural Phenomenon
    by Johan Huizinga

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