August 10, 2010 0

Design Day #7 – Games

By in Boot Camp

Hug Hunt

Objective: To spread peace and joy to others by giving random hugs.  This interactive game is meant to be played and spread throughout the real world.

1.  A hug that is accepted by the other person = +1 point.

2.  A hug that is rejected = -1 point.  But, if you resolve the inner turmoil of the recipient = +2 points.

3.  A sneak attack hug = +3 points.

4.  High-five = +1/4 point.

The cards we pulled to create this game were “Manhunt” and “Peace”.  I had never heard of the game Manhunt before, but it was described as a very violent one, where players sneak up on each other and then beat each other.  Getting the Peace card could have definitely thrown us for a loop, but instead, we were able to just flip the game to its complete opposite and make it about peace.  Hugs instead of beatings was a great trade.

(Hug Hunt created by T.Evnin, C.Piuggi, & B.Putz.)

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