Hug Hunt
Objective: To spread peace and joy to others by giving random hugs. This interactive game is meant to be played and spread throughout the real world.
1. A hug that is accepted by the other person = +1 point.
2. A hug that is rejected = -1 point. But, if you resolve the inner turmoil of the recipient = +2 points.
3. A sneak attack hug = +3 points.
4. High-five = +1/4 point.
The cards we pulled to create this game were “Manhunt” and “Peace”. I had never heard of the game Manhunt before, but it was described as a very violent one, where players sneak up on each other and then beat each other. Getting the Peace card could have definitely thrown us for a loop, but instead, we were able to just flip the game to its complete opposite and make it about peace. Hugs instead of beatings was a great trade.
(Hug Hunt created by T.Evnin, C.Piuggi, & B.Putz.)