October 10, 2010 0

Reading Thoughts

By in Fall 2010, Major Studio: Interface

The Social Life of Small Urban Spaces
by William H. Whyte

(book exerpt and film)
I found Whyte’s study of common urban spaces to be fascinating, and provided great insight into how people interact with each other and the outdoors, as well as how public spaces should be allotted. One important insight from the reading is that crowded places tend to become more crowded. While people often gather in groups of two to three people, even individuals like to spend time in crowded places to feel like they are not alone and to experience the group ambiance. A good indication of the “quality” of a space is the density of woman, and not solely because they can draw a crowd of “lady watchers.”

Some surprising findings of Whyte’s study have to do with the location of events that take place in public spaces. Women tend to sit near the inside of a space, while men crowd to the outside, taking on their role as protectors. Lovers often sit right in the open, contrary to popular belief that they look for a secluded area for privacy. Conversations often happen in the center of high traffic flow areas. Finally, a reliable predictor for popularity of open spaces and density of people who visit those spaces does not have to do with culture or geography, but instead, city size and density is the main predictor in determining pedestrian behavior.

In the film version of this story we learn the 5 necessary lessons for designing a successful public space:

  1. Lesson #1 – Make proper sitting space.
  2. Lesson #2 – Do not put plazas way down or way up – the action is on the street!
  3. Lesson #3 – The absence of sun is not an issue – the absence of light is.
  4. Lesson #4 – Water is good for public spaces.
  5. Lesson #5 – Have trees and food vendors.
  6. Lesson #6 – Triangulation.

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October 10, 2010 0

My Weekend

By in Fall 2010

This afternoon I attended the opening Start-Up sessions of the hackNY student Hackathon at NYU. We heard from a great number of start-ups about their APIs and hacking. My favorites included foursquare, bit.ly (adding .qrcode to the end of your shortened url produces a qr code for the site), Kodingen online code editor, Twilio cloud communications, the New York Times Developer Network, and drop.io file sharing.

Tonight I went to watch the Vimeo Festival + Awards light show projection on the Frank Gehry designed IAC building in the Meatpacking District. The piece was done by Seeper, an arts and technology collective. Enjoy the following two clips from the performance.

Seeper light show 1 from Tami on Vimeo.

Seeper light show 2 from Tami on Vimeo.

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October 6, 2010 0

Light & Time Process

By in Fall 2010, Physical Computing 1

For my project, I decided to prototype my Technology Timer idea because it is the most executable and falls in the realm of wearable technology, a topic I would like to explore further in the future.

I started by designing a timer on the bread board. I wanted a series of lights to mark the passage of time in a way that would encourage a user to hurry to finish whatever task they are doing. I designed the LEDs to go off as time ticks down. Please view my code. Below is a prototype of a basic count down timer, timing 10 seconds (1000 milliseconds).

Count down from Tami on Vimeo.

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October 4, 2010 0

Project Ideas

By in Fall 2010, Physical Computing 1

For this week’s Physical Computing assignment, we are challenged with using light to mark the passage of time. No sound, buttons, or sensors can be used, the “thing” has to be self contained in a container of our choosing/creation, and it cannot be connect to a computer while in use.

Here are my preliminary ideas:

  • Technology timer – We learned how to wire wrap this week in class, and the thin 30 gauge wire reminded me of thread. With this is mind, I want to experiment with embedding LEDs into fabric. I think the challenge will be connecting the wearable item to the Arduino/breadboard, as some sort of wire will have to run along the body and the Arduino/breadboard container may be bulky to wear.

    My idea is to create a bracelet (or other wearable item) that can be programmed to be a timer. The lights will shine brightly and slowly fade out until they are all off and the amount of time has passed. I envision this being used as a timer that limits the amount of time spent “playing” with technology (checking email, facebook, etc.) and reminds you to put the computer down and read a book. Conversely, the time can be programmed to become brighter as time passes, encouraging reading a book or playing with your dog.

  • Alarm Clock – I want to experiment with have my “thing” be at rest, but then programming it to shine LEDs at a later time, like an alarm clock. I want to gradually turn on more LEDs to gradually wake a (light) sleeper from their slumber.
  • Global Clock – I want to create a thing that glows different colors to indicate different time of day. A red/orange glow would mean it’s daytime, a blue/dark glow would mean it’s night. This could be used to simulate the time of day in a remote destination. You can keep track of the time of a loved one living across the globe, or fantasize about living in your favorite vacation spot.

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October 3, 2010 0

Zone of the Impending final presentation

By in Fall 2010, Major Studio: Interface

We are wrapping up our Zone of the Impending project for Interface. It feels good to compile all of our work into a proper set of deliverables, including a project proposal, prototype, and process map.

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September 28, 2010 0

Self Branding

By in Uncategorized

One of the perks of living in Student Housing is getting to participate in activities run by the Resident Assistants. While most of the programs are less than relevant for a graduate student, tonight there was a program on resume building and self-branding that I decided to check out. And if I am being completely honest here, the only reason I went was the offer to learn how to make my own stamp!

Here is my lovely stamp and business card sample.

The stamp was made using a simple pencil drawing, rubber block, and carving tool. My carving skills could use some practice, but the concept was simple and I will definitely be making more stamps in the future. Tonight’s event has also inspired me to take a look at my resume and actually “design” it.

Thanks to RA Rosalie for putting on the program!

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September 25, 2010 0

Maker Faire 2010

By in Fall 2010

I spent the better part of today [Saturday] at Maker Faire at the New York Hall of Science in Queens. The hundreds of displays provided great examples of what is being done in technology today, as well as inspiration for future projects. Stay tuned for pictures, videos, and thoughts from the event. And if you didn’t make it today, make sure to check out the Faire tomorrow!

UPDATE
Alright, I promised a recap of the event, so here it is!

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September 24, 2010 0

Reverse Engineering

By in Fall 2010, Physical Computing 1

I am rebuilding Lara’s Project.

I am starting by building the circuit, and then I will focus on the code. I connected 5 buttons, 4 LEDs, and a speaker to my Arduino like so:

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September 24, 2010 0

Code: A Response

By in Fall 2010, Physical Computing 1

For this week, I read chapters 1 through 6 of Code: The Hidden Language of Computer Hardware and Software, by Charles Petzold.

The first three chapters tell the history and implications of Morse Code and Braille and how a simple circuit can be used to communicate remotely using the code. I am not sure if the example of two children trying to talk to each other one house away is useful for me because there are plenty of circuits already built in the world to aid my communication. However, being able to communicate remotely and with people of different abilities is very useful, and I would like to think I can contribute to this field in some useful way.

There were many important terms and concepts found in these first six chapters. The first concept I took from the reading is understanding the term binary, which means literally two by two, and how different combinations of two can produce incredibly robust sets information. Another important concept is a common circuit, which helps to reduce the amount of wire needed to connect parts of the circuit. I hope to find this concept useful as I continue to learn how to build circuits, as it will reduce waste, energy, and time.

Before this reading, I had no idea that the earth can be used as a ground for a circuit. Of course, I should think of the earth/ground when I hear the term “ground”, but I never made that connection before. The use of the earth as a literal ground helps to understand how phone lines, the internet, electricity wires, and many more extremely far-reaching and important utilities work. The final concept I took away from the reading was a relay. A relay is the connection between two circuits that helps those two circuits to communicate with one another. With the help of a little current and electromagnetism, we can send information long distances without human interaction with the circuit. Incredible.

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September 23, 2010 1

PComp – HW 3

By in Fall 2010, Physical Computing 1

This week’s assignment:

Make a thing that outputs light and sound.
Use the PWM output with the analogWrite() command, and make tones with the tone() command.
Use multiple LEDs and mix the colors of the light.
Find some material that the light will diffuse through to help blend the colors.”

I began by setting up a circuit of buttons attached to LEDs. I then played around with some of the tone() tutorials from the Arduino website and figured out how to play sound through the speaker. See the photo and video below of what I set up

Buttons, LEDs, and Sound from Tami on Vimeo.

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September 20, 2010 0

4×4 Wrap-Up

By in Fall 2010, Major Studio: Interface

After presenting my 4 Projects in 4 Days (4×4) in class today, I have more ideas and inspiration to move forward with some of my projects:

  • Craft and market the recycled-packaging notebooks.
  • Create some sort of closing mechanism for notebooks (rubberband? wire wrapper?).
  • Design and implement repurpose.cc.
    • Try to create a post-per-day or small community.
    • Create a team and collaborate on this effort.

The class and professor responded very positively to my work, giving me motivation to move forward with my ideas and push them further.

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September 19, 2010 0

4×4 Project 4

By in Major Studio: Interface

Concept: Show the life of a product, inspired by The Story of Stuff Project and Cradle to Cradle, by William McDonough & Michael Braungart.

Strategy: Illustrate the consumption to waste process as an animatic

Manifestion:
Created using hand-drawn sketches put in a timeline in AfterEffects.

The Life of an iPod from Tami on Vimeo.

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