Author Archive

March 30, 2011 0

Mini-Thesis Proposal

By in Major Studio: Interactivity, Spring 2011

Based off of my previous project, escribo, I would like to further explore the interface of and interaction with an electronic-reading tablet device for my mini-thesis project. With the introduction of the Kindle and the iPad, electronic-reading is becoming more and more pervasive in our society. While user interactions with these technologies are becoming more […]

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March 22, 2011 0

Visionary Scenario

By in Major Studio: Interactivity, Spring 2011

Running with my idea of creating a more intuitive e-reading experience (see my project proposal), I have thought about the main steps of the interaction.

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March 21, 2011 0

Who We Pay For

By in Dynamic Interfaces, Spring 2011

Who We Pay For is a data visualization experience created using the US Federal Tax data from WhatWePayFor.com and Flickr images from the public galleries. The importance of the taxes we pay is some times hard to fathom, especially through numbers alone. This experience highlights the people affected by our tax dollars, as well the […]

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March 19, 2011 0

Rock Skipping

By in Code for Art, Spring 2011

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March 11, 2011 0

UAI Project Proposal

By in Spring 2011, Urban App Incubator

Check out my group’s project proposal of our app. Below are the slides from the formal presentation we gave as well as a user scenario video. UAI 20110311 Proposal View more presentations from yoons405

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March 10, 2011 0

Module III – Game Mechanics

By in Major Studio: Interactivity, Spring 2011

For our third Module in Major Studio, we examined game mechanics and game play. Our task was to take an existing game, study its mechanic, and repurpose that mechanic by creating a new game. I initially found this task extremely challenging. As far as I was concerned, I was supposed to skin a game and […]

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March 7, 2011 0

Project 2 Tests

By in Code for Art, Spring 2011

For our second Code for Art project, we are supposed to create a simulation. “In this project, you will define an “environment” with “agents” that have behaviors/functions and qualities/strengths/weaknesses. The goal is to “wind it up and let it go”, meaning, when you put these agents together and they interact, you get results that you […]

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March 1, 2011 0

Reading Thoughts – 2/24

By in Major Studio: Interactivity, Spring 2011

Defining Game Mechanics by Miguel Sicart

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February 28, 2011 0

Classroom Observations

By in Design and Education, Spring 2011

For my Design and Education class, we were asked to observe one of our classes at Parsons and compare that to an online video lesson. The write up of my observations is below the break.

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February 24, 2011 0

Module II – Disorientation

By in Major Studio: Interactivity, Spring 2011

Disorientation is a study of the way in which NYC subway travelers navigate their environment. Why is it that they feel so disoriented both when navigating the station and when exiting the station above ground? I aim to employ human primal instincts in order to make the subway experience less disorienting. Specifically, locating moss on […]

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February 21, 2011 0

Whole/Broken

By in Code for Art, Spring 2011

Broken 2 from Tami on Vimeo.

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February 21, 2011 0

Whitney Museum of American Art

By in Uncategorized

Today I hopped up to the Whitney Museum of American Art with my Dad, who is visiting from Los Angeles for the weekend. I cannot believe it took me this long to make it to the museum (both in the time I’ve lived in NYC and awful 4/5/6 train service today)! Below are some of […]

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