A (long) summary of what I’ve been working on in the past week for my mini-thesis project, (tentatively called) Earthquake.
Tags: earthquake, iteration, process, thoughts
A (long) summary of what I’ve been working on in the past week for my mini-thesis project, (tentatively called) Earthquake.
Tags: earthquake, iteration, process, thoughts
Google was on their game for April Fools Day yesterday. Their hilarious Gmail Motion was a witty and interesting take on motion tracking technologies, and their catalogue of gestures a ridiculous possible addition to The Noun Project. We’ve been talking a lot about innovative interfaces in Dynamic Interfaces (surprise, surprise), and this project was a […]
Based off of my previous project, escribo, I would like to further explore the interface of and interaction with an electronic-reading tablet device for my mini-thesis project. With the introduction of the Kindle and the iPad, electronic-reading is becoming more and more pervasive in our society. While user interactions with these technologies are becoming more […]
Tags: project
Who We Pay For is a data visualization experience created using the US Federal Tax data from WhatWePayFor.com and Flickr images from the public galleries. The importance of the taxes we pay is some times hard to fathom, especially through numbers alone. This experience highlights the people affected by our tax dollars, as well the […]
For our third Module in Major Studio, we examined game mechanics and game play. Our task was to take an existing game, study its mechanic, and repurpose that mechanic by creating a new game. I initially found this task extremely challenging. As far as I was concerned, I was supposed to skin a game and […]
For our second Code for Art project, we are supposed to create a simulation. “In this project, you will define an “environment” with “agents” that have behaviors/functions and qualities/strengths/weaknesses. The goal is to “wind it up and let it go”, meaning, when you put these agents together and they interact, you get results that you […]
Defining Game Mechanics by Miguel Sicart
Tags: reading thoughts
For my Design and Education class, we were asked to observe one of our classes at Parsons and compare that to an online video lesson. The write up of my observations is below the break.
Tags: d&e
Disorientation is a study of the way in which NYC subway travelers navigate their environment. Why is it that they feel so disoriented both when navigating the station and when exiting the station above ground? I aim to employ human primal instincts in order to make the subway experience less disorienting. Specifically, locating moss on […]
Tags: disoriented, project