May 17, 2011 0

Pinion – An Award Winning App

By in Spring 2011, Urban App Incubator

My group won the second-runner up prize and $1000 from the Urban App Incubator Collaboration Studio course at Parsons, for our mobile application Pinion. Pinion is an alternative, meaningful rating system, that categorizes places through expressive semantics. It also incorporates a dynamic time element to synch with people’s fluctuating moods, as they move throughout the day into differing environments. Find and tag your scene, right now, with a smartphone or SMS. Tags are pinned by time of day, to provide more accurate results.

Check out our official project documentation.

Tags: , , , ,

May 10, 2011 0

Censored

By in Code for Art, Spring 2011


(original photo by Michelle Calabro for MFADT)

Description

Created for my Code for Art final project, Censored is an application that allows users to censor pictures from last night’s debauchery before posting them online for all to see. Because of the pervasiveness of today’s social networking tools, we are often portrayed in unbecoming ways over the internet. How many times have you had an unflattering or inappropriate picture posted of you on Facebook from a party the night before? Although you can untag yourself to digitally disconnect yourself from the photo, the photo still exists with your face on it.

This tool utilizes face detection to find faces in a photo and automatically cover them up, to protect the “innocent”. You can capture fun memories during a crazy night while allowing involved parties to protect their identities.
Read the rest of this entry »

Tags: , , ,

May 6, 2011 0

Conference Submission

By in Major Studio: Interactivity, Spring 2011

I submitted by project as a “Late Breaking” poster to the SIGGRAPH 2011 conference. This is my first conference paper submission as a graduate student. Fingers crossed!

Please view/download my submitted documents from the below links:
Abstract
Supplementary supporting document

Tags: , , ,

May 3, 2011 0

Mini-Thesis Final Presentation

By in Major Studio: Interactivity, Spring 2011

Check out my final project here, as well as a demonstration of the site’s functionality here (password = earthquake).

Please see my in-class final presentation below. The slides can also be downloaded.
https://tami.ev9.org/parsons/blog/wp-content/uploads/2011/05/final_2.pdf

Tags: , , , ,

May 1, 2011 0

Mini-Thesis Progress 3

By in Major Studio: Interactivity, Spring 2011

After interesting feedback from the class (including an overwhelmingly positive response to this prototype, which I loath), I hit a figurative wall in my process. How could I combine a visually pleasing interaction with actually meaningful data? I decided that I ultimately could not realize my ideas successfully using openFrameworks. While I was able to generate beautiful and meaningful data visualizations, my capacities in the language were preventing me from creating the sort of meaningful user interaction I desired. I decided to turn my efforts toward creating a web-based interface, as I felt confident I could at least create opportunities for interaction that I could not in oF.

Read the rest of this entry »

Tags: ,

April 26, 2011 0

Jill & Jill Progress

By in Dynamic Interfaces, Spring 2011

jack & jill screenshot

Jack and Jill: Remixed is an iPhone based interactive narrative. My group (Jeanna, Nidhi, Tamara) and I are utilizing the iPhone’s accelerometer to allow users to navigate the world that contains the narrative and help the characters move around that world. More details coming soon, but for now, check out our progress here (the interactive elements can only be manipulated on an iPhone or iPad at this time).

Tags: , , , , ,

April 14, 2011 0

Mini Thesis Progress 2

By in Major Studio: Interactivity, Spring 2011

Since last week, my project has gone through many iterations and transformations. Please see below for documentation and short descriptions, including thoughts on my latest peer critique and next steps.

Mock-ups for an installation piece, experiencing an earthquake through light. The feedback I got from my peers steered me away from this iteration, mostly because my prototypes were unable to clearly communicate my vision and the user experience of the proposed piece. This quickly got me back on track of my initial goals; I’m not necessarily looking to visualize the experience of an earthquake, specifically, but instead to create emotional resonance for users when experiencing data.
Read the rest of this entry »

Tags: , , , ,

April 14, 2011 0

Mini-thesis preview

By in Major Studio: Interactivity, Spring 2011

I finally made something pretty and meaningful.

Tags:

April 12, 2011 0

Earthquake!

By in Code for Art, Spring 2011

Description

The purpose of this visualization is to show a social Richter Scale. How is a topic such as “earthquake”, used in this example, portrayed by both traditional media and social media? I used the NYT’s Article Search API to represent what traditional media outlets are saying and the Twitter API to represent what “the people”, or social media, are saying.
Read the rest of this entry »

Tags: , , ,

April 5, 2011 0

In Class Workshop

By in Major Studio: Interactivity, Spring 2011

Today in Studio we had the pleasure of hearing from artist Joelle Bitton about her personal and professional creative work, at such places as Media Lab Europe, as well as her creative process and ideation techniques. Her works and talk were interesting and inspiring. Check her out!

After hearing from Joelle, we split into small groups to discuss our progress on our Mini Thesis projects since we last presented. The feedback I received from my group is after the jump.
Read the rest of this entry »

Tags: ,

April 3, 2011 0

Mini-Thesis Progress 1

By in Major Studio: Interactivity, Spring 2011

A (long) summary of what I’ve been working on in the past week for my mini-thesis project, (tentatively called) Earthquake.
Read the rest of this entry »

Tags: , , ,

April 2, 2011 0

April Fools

By in Dynamic Interfaces, Spring 2011

Gmail Motion

Google was on their game for April Fools Day yesterday. Their hilarious Gmail Motion was a witty and interesting take on motion tracking technologies, and their catalogue of gestures a ridiculous possible addition to The Noun Project. We’ve been talking a lot about innovative interfaces in Dynamic Interfaces (surprise, surprise), and this project was a fun addition to the many serious projects out there.

Tags: , ,