March 30, 2011 0

Mini-Thesis Proposal

By in Major Studio: Interactivity, Spring 2011

Based off of my previous project, escribo, I would like to further explore the interface of and interaction with an electronic-reading tablet device for my mini-thesis project. With the introduction of the Kindle and the iPad, electronic-reading is becoming more and more pervasive in our society. While user interactions with these technologies are becoming more commonplace, these experiences are also becoming markedly different from their physical/analog counterparts. Through the exploration of physical markup tools and software affordances, I hope to create a more natural and intuitive experience for users of e-readers.

Please also see my thoughts generated from our in class Visionary Scenario exercise.

[Update:]
After re-evaluating my interests and semester-long goals, I have decided to change my Mini-thesis concept and propose a new one.
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March 22, 2011 0

Visionary Scenario

By in Major Studio: Interactivity, Spring 2011

Running with my idea of creating a more intuitive e-reading experience (see my project proposal), I have thought about the main steps of the interaction.
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March 21, 2011 0

Who We Pay For

By in Dynamic Interfaces, Spring 2011

whowe_home

Who We Pay For is a data visualization experience created using the US Federal Tax data from WhatWePayFor.com and Flickr images from the public galleries. The importance of the taxes we pay is some times hard to fathom, especially through numbers alone. This experience highlights the people affected by our tax dollars, as well the imbalance of money each agency receives.

Please view Who We Pay For (site optimized for Firefox).
Project created in collaboration with Jeanna Hamilton and Nidhi Malhotra.
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March 19, 2011 0

Rock Skipping

By in Code for Art, Spring 2011


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March 11, 2011 0

UAI Project Proposal

By in Spring 2011, Urban App Incubator

Check out my group’s project proposal of our app. Below are the slides from the formal presentation we gave as well as a user scenario video.

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March 10, 2011 0

Module III – Game Mechanics

By in Major Studio: Interactivity, Spring 2011

For our third Module in Major Studio, we examined game mechanics and game play. Our task was to take an existing game, study its mechanic, and repurpose that mechanic by creating a new game. I initially found this task extremely challenging. As far as I was concerned, I was supposed to skin a game and call it my own. I could not come up with an original idea, or one that sounded fun (as any game should be). In speaking with my classmates, it was suggested to me that I find a new strategy – instead of starting with a game, start with some other restraints, like materials and user group, and then apply those restraints to a game. With this strategy in mind, I popped over to the nearest Duane Reade and began ideating. I left the store with a small ball (and a bag of chips for sustenance), and then the ideas started to flow.

A good part of my life has been occupied by summer camp. I went to one every summer as a child and worked at another one for a few years during college. The experience of summer camp is filled with games, team building exercises, and even introspection. For my repurposed game, I wanted to keep these experiences in mind. So, my target user group is camp-goers, from ages 8 to 13, and the game will facilitate team building.

Once I had the ball and user group in mind, the solutions were easy to come by. Below are my ideas, documentation, and player feedback.
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March 7, 2011 0

Project 2 Tests

By in Code for Art, Spring 2011

For our second Code for Art project, we are supposed to create a simulation. “In this project, you will define an “environment” with “agents” that have behaviors/functions and qualities/strengths/weaknesses. The goal is to “wind it up and let it go”, meaning, when you put these agents together and they interact, you get results that you might not expect.” Here is what I have been working on:

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March 1, 2011 0

Reading Thoughts – 2/24

By in Major Studio: Interactivity, Spring 2011

  1. Defining Game Mechanics
    by Miguel Sicart
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February 28, 2011 0

Classroom Observations

By in Design and Education, Spring 2011

For my Design and Education class, we were asked to observe one of our classes at Parsons and compare that to an online video lesson. The write up of my observations is below the break.
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February 24, 2011 0

Module II – Disorientation

By in Major Studio: Interactivity, Spring 2011

Disorientation is a study of the way in which NYC subway travelers navigate their environment. Why is it that they feel so disoriented both when navigating the station and when exiting the station above ground? I aim to employ human primal instincts in order to make the subway experience less disorienting. Specifically, locating moss on a tree is an old fashion way of locating oneself within the (literal) environment. Because of the artificial, underground environment that contains the subway, riders are disconnected from traditional, or natural, techniques of navigation. By digitally augmenting subway stations with moss to indicate direction within the station, riders can orient themselves for better navigation.

Below is the presentation I created for my Major Studio: Interactivity class.

After presenting in class, I was given a lot of great feedback. First, most of my classmates were not convinced that disorientation in a subway station is caused by our disconnection to nature. Will “moss” or its hint at direction be recognized in a subway station? Why not just put up signs to indicate cardinal direction? These are all really important considerations. I also received positive feedback. One classmate suggested that I push the project further and plant moss in a station as an installation piece. Guerilla art, anyone? Overall, I am happy with the concept that I created and with the ideation and reflection I went through during the process of its creation.

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February 21, 2011 0

Whole/Broken

By in Code for Art, Spring 2011

Broken 2 from Tami on Vimeo.

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February 21, 2011 0

Whitney Museum of American Art

By in Uncategorized

Today I hopped up to the Whitney Museum of American Art with my Dad, who is visiting from Los Angeles for the weekend. I cannot believe it took me this long to make it to the museum (both in the time I’ve lived in NYC and awful 4/5/6 train service today)! Below are some of the highlights of our visit.

We started our visit by viewing Slater Bradley and Ed Lachman‘s short film Shadow.
Shadow is supposed to be the prologue to the 1993 film Dark Blood, which, due to the unexpected death of star River Phoenix, was never completed.
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